Alex
Raiden’s reception has been quite problematic and unfair to her, between the interaction with Beidou being denied, many people having the strong belief that her C2 was so strong because she needed it to do damage (a large misconception), and people demanding for her to be buffed, but all of that was simply an unnecessary overreaction to one of the best units the game has to offer. While Raiden isn’t as easy to universally throw into teams as the 3 archons that came before her, Zhongli, Venti and Bennett, due to the fact that they all play out as low effort required, strong supports, Raiden is in her nature a main carry that requires field time, but she’s still very flexible and able to pair with a lot of different units; just that instead of her playing around them, they are meant to play around her. We’ll be going over how this transpires over the course of the guide.
Here’s an analysis of what Raiden can offer and where she falls short:
Strongest universal battery, capable of providing energy for any element and any number of units
Top tier Electro particle generation as well
Is an incredibly strong carry even at C0
Extremely powerful early constellations; basically caps out at C3 while being comparative to many C6s
Really good AoE reach and chasing potential while in Burst for a melee unit
Consistent and self sufficient off field Electro application
Team-wide Burst DMG% buff on Skill and high energy restoration to the entire team
Can gap fill in rotations, up to 10 seconds at a time
Good weapon selection; The Catch is cracked
Can build ER for comfort and energy generation without losing much damage
Lots of DMG% multipliers and high MVs; one of the best units in the game at scaling with buffs
Enables less popular/contested units to shine in new ways (ex. Lisa)
Fun to play
While her Elemental Skill does consistent off field damage, the scaling is very low unless in large groups
Wants team comps built around her, especially for the rotation
Many elements already have good battery units; Raiden may not be an improvement for some comps
High Electro application during Elemental Burst doesn’t allow for use of most beneficial reactions
Requires a fixed amount of field time without flexibility
Cannot drive certain units (Beidou & Electro traveller) at all while in Burst
Fairly often she will overkill or fail to finish an enemy with very little health, leaving you in an awkward position of either not being able to regain energy (as targets are dead) or not having any damage without using her burst to finish the job
So, should you pull for her? Ultimately that decision is up to you.
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